Kevin Tong
SOFTWARE ENGINEER
Hello there 👋! I graduated from the University of Michigan's Class of 2020, with a Bachelor of Science in Computer Science. This is my portfolio website, where I showcase all of the projects I have worked on so far. Try some stuff out!
Besides programming, I really enjoy music (primarily EDM), hiking, eating/cooking good food (bonus points if it's spicy 🌶️), video games, traveling, and countless more!
You can find smaller programming projects that aren't listed through my GitHub link below.
Web Projects
LiveSubs
A video chat web application that utilizes real-time translation captioning to improve communication between multiple cultures. This project was originally created during the 36-hour hackathon, SpartaHack V, where we were placed in the Top 10. Now, it is being extended to have a more stable implementation and support for more features. Demonstrates use of Yandex Translate API, Node.js, Express.js, Simple-Peer, and many more.
HackathonGame Development Projects
Paxitium
April 2015 - Present
A multiplayer survival game set in the 1920s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. By venturing through the cluster of islands, the player is able to discover numerous clues related to the background of the world they are in. Uses the Steamworks.NET API and the Unity game engine.
Frog-go
October 2018 - January 2019
A free-to-play frog platformer game that is released for Android. Customize your frog and map with various cosmetics that are unlocked by eating insects and completing challenging achievements. In addition, you can compete with your friends and other players around the world using the leaderboard. You can find more information and download from the Google Play Store today! Uses Google Admob SDK, Google Play Game Services API, and the Unity game engine.
Darkraze
February 2013 - March 2015
One of my unreleased old Unity projects. Darkraze is a (closed alpha) tactical sci-fi first-person shooter game. This was the first game that I made where I was introduced to many multiplayer concepts. You can choose to play with bots or with friends across LAN.